4/7/2024 0 Comments Best rfactor 2 mods empty box![]() Highlights of this build are improved memory usage in 32bit, realroad got some major tweaks and is no longer accelerated (unless you want it to be), flag rules without disqualification as an option, lots of AI improvements, new matchmaker technology in the back end, enhanced plugin reporting, some modding tool changes, and various fixes and tweaks. There are guys running grids of 39 AI but needs you to modify the rfm file inside allcarstracks_10.mas as you can only choose a max of 29 AI in the Race settings & they are stating that large numbers are not effecting fps, which is great news & definitely a step in the right direction. Also note that any plugins you had will now need to be updated to x86, most the ones I use have already been done apart from FanaLEDs. Some mods are now broken in the sense that car parts or track parts are missing due to GMT formats within the mod as well as some other unknown issues (in particular with Plickbadgers Miata mod). Just been running 29 AI cars around sebring with URD's endurance mod and absolutely smooth as silk, the extra AI having no impact on the fps. If you are interested, it requires a new install and they are moving away from ini files to json format. As ISI have asked this not to be 'advertised' I won't link it but will just say it is unstable and I have had a few issues with it. Just been testing out the unstable build which includes the 64bit exe and the ability to control the rate of real road, plus a host of other changes. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |